11/05/2022
Rules and Regulations for events.
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All rules / regulations listed here apply to our events only.
Everything you need to know to attend our events.
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*Keep in mind, it is irrelevant how long you have been playing Airsoft, our rules are final.
We hold the right to change any rules below as we see fit.
AFSTS AGE REQUIREMENTS/RESTRICTIONS:
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Players over the age of 18 must have signed a AFSTS legal waiver to participate. Players under 18 must have a AFSTS legal waiver signed by a parent or guardian to participate. Players under the age of 12 must have a parent/guardian with them to participate.
EVENT/GAMEPLAY RULES AND SAFTEY RULES
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WARNING
Airsoft is an inherently dangerous sport, therefore safety should be taken seriously
By attending our events/games, you do so at your own risk!
The following rules below are for the safety of you and other players. Those who are unable to follow the rules stated will be considered unsafe players. Depending on the severity of the offence you will be given 2 warnings, on the 3rd offence you will be asked to leave and or subject to a permanent ban from all AFSTS events.
Section 1: PPE
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All players must have airsoft rated eye protection. Prescription glasses are not eye protection. Homemade or altered eye protection must be approved by AFSTS command.
Recommended protective gear;
Boots.
Lower face protection (we don't want you loosing teeth (Tyler)).
Gloves.
Knee and Elbow pads.
Head Protection; Hat, Helmet, ECT.
Shemagh/Scarf to help protect ears/neck.
Groin Padding (Chase)
BDU's, if you want to go shirtless its at your risk (Mike).
If you do not have the equipment above, know that you may get painful hits during events.
Section 2: General Rules and Info
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Bring and consume lots of water. The same also applies to food some events may run for 8 hours so be sure to bring something to eat.
NO SHOOTING IN SAFE AREAS (parking/staging area) Keep all weapons on safe when in the staging/parking area. Please use the designated shooting range to test your guns.
No blind firing. You must see what you are shooting at i.e. aim down sights or firing from the hip.
Have a red dead rag ready (red rag/towel aprox 12" x 12"), pull it out when dead/hit. For night games bring a red glow light of some sort. If your Hit/Dead make it clear!! SHOUT "HIT or IM DEAD" to clear misunderstandings. Keep your weapon down or over your head. You WILL get shot at as a dead/hit player at night games if you don't have a red dead light on.
We do not supply guns, ammo, food/drink (unless its a special event), ECT. (Some of our winter events will have free hot coco).
NO drugs/alcohol
If you have real steel guns please leave them in your vehicle.
Real blades cannot be used as melee in-game (even with a sheath).
Racism and trash talk/anger outbursts will not be tolerated.
Littering will not be tolerated.
Practice proper trigger and muzzle discipline!
Please be Respectful
Don't shoot at cars, animals, AFSTS props/equipment or Sniper Joes buildings.
If a real medical emergency should arise call out "ceasefire first aid" immediately. If you hear this call repeat it and rush to there aid. NOTE AFSTS has several attendees who have medical background (ex Military, Healthcare personnel).
All pyrotechnics; professional or homemade; mines, weapons, explosives, must be approved by AFSTS command and may be subject to a quick safety test.
NO BB GUNS!
No pets they could get hurt.
IF LAW ENFORCEMENT OF ANY KIND ENTERS THE FIELD;
DROP YOUR WEAPONS
SHOW YOUR EMPTY HANDS
FOLLOW THE OFFICER'S COMMANDS
GET A AFSTS COMMAND MEBER Case, Joe, Kelden, or Kyle. (edited)
Section 3: HITS N GAMEPLAY
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Any hit by a bb anywhere counts; Backpacks, vest, helmet, ECT.
Gun hits do not count.
Call your hits!!!!! Call teammates hits if it helps them.
When in doubt about any hit, call yourself out.
Do not call enemy Hits!
No using dead players as a meat shield (unless they approve).
When hit SHOUT "HIT", pull out your deadrag and move out of the combat zone.
If you need to leave the combat zone to break, make repairs, change batteries, ECT do the same as if you were hit.
Ricochets do not count unless they were from a Mine, Rocket, HE round, Gr***de, or Gr***de launcher.
Friendly Fire Counts!
Dead Men Tell No Tales! Dead players cant give away enemy positions/intel.
If you are killed by a knife you cannot shout hit, knifes are used for stealth kills so respect the players silent kill. Move out of the combat zone with your deadrag pulled.
Shields; There are homemade shields out on Joe's field for anyone to use. You may also bring your own (size may be limited). If you equip a shield you can only use a pistol or machine pistol. If a shield is hit by Rocket, 40mm dummy, Tank round, or any other AP round the player or players behind the shield are hit/dead.
NO BANG BANG KILLS, You may ask a player to surrender (Say "SURRENDER") if the player agrees they must proceed as a hit/dead player. If you are asked to surrender you have the option to try and kill them but know you might get lit up!
No Hiding Team arm bands/team identifiers
Section 4: FPS and Weapon Regulations
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For those who are new, our field has regulations on gun FPS (measured speed of bb in Feet Per Second). We apply this to keep others safe from high power rifles causing painful hits. Before any gun enters any AFSTS field it must be chronograph and then marked with a colored ziptie. The colored zipties will visually specify what fps range below your weapon falls in. Keep in mind if your weapon falls into a range that has a minimum engagement distance it is highly recommended you carry a sidearm or secondary weapon for up close kills.
0-380------ No minimum engagement distance. Full-Auto. See NOTE-1
380-400---- No minimum engagement distance. Only Semi-Auto fire. See NOTE-1
400-450---- 50ft minimum engagement distance. Full-Auto. See NOTE-2
450-500---- 100ft minimum engagement distance Single-Action only; break, bolt, lever. See NOTE-3
LMG's (Light Machine Guns) 380 to 450 with 50 ft minimum engagement distance. Full-Auto.
NOTE-1: Be courteous, for real close in kills pull a sidearm or knife.
NOTE-2: Keep in mind if your weapon falls into a range that has a minimum engagement distance it is highly recommended you carry a sidearm or secondary weapon for up close kills. For example if your gun has a 50ft min engagement and a player/enemy is only 20ft away you cannot shoot them. You will have to either move/relocate further away or wait for them to move further away. In this example you could have just switched to a secondary (that has no minimum engagement) and killed them.
NOTE-3: In the highest power range the weapon must be Single action; pump, bolt, break, breach, ECT. Double action revolvers are legal in this range.
Those who over use HPA or AEG RPS (high fire rate) may be asked to keep on semi auto.
Guns will be color coded/marked with colored zipties.