05/27/2026
13. Make Adjustments according to your opponent
14. The outcome of a battle depends on how one handles emptiness and fullness (Weakness and Strength)
This section frustrates me. Nakasone spends the whole time expounding on battlefield strategy, but never drills down to how these two points apply to karate.
He does explain how to apply them to public speaking though. Which. I guess is nice.
You could generously apply what Musashi says about “from 1 thing know many,” But the problem is, that works well if you start small scale and generalize to large scale, it’s more difficult from large scale to small scale. Like speaking in generalities verses getting specific, or someone using a lot of abstractions but never concrete terms. Furthermore, if one is going to use battlefield analogies, they must be connected to the thing they analogies for.
For instance, Sensei Lindsey used battlefield tactics in his instructions a lot. But he said how they applied to the topic at hand. If he was explaining how to push the elbow and step on the foot to prevent the opponent from being able to use those limbs or the two limbs on the opposite side of the body that were now unable to get to you because of the position of their body, he would use the analogy of having 4 armies and the opponent having 4 armies and you use two armies to immobilize their 4 armies and now you still have 2 armies to attack them with.
LIkewise, when we talk about getting rid of a leader to demoralize their subordinates, we simply say we cut the head off the snake, no further explanation needed. So we see a small scale to large scale analogy makes intuitive sense, but a large scale to small scale analogy needs explanation.
So, how do we apply these to empty hand fighting?
Glad you asked.
13: Make adjustments according to your opponent.
Their range. If you have longer arms than your oppoent, keeping them at range is your best bet. Use a longer stance, use kicks to keep them away from you, uses evsive footwork to stay away from their hands and feet and take pot shots when available. When you do move in to engage and stop the threat, use a longer stance to keep your head out of their hands range while they are in your hand’s range. If you are shorter, the opposite is true. Use kicks to enter, taking thier balance and buying time to close the distance. Use evasive footwork to slip their punches and get inside their range. Once there, use a shorter stance so you can reach them and they don’t have a range advantage. Once you’re there, turn all your efforts into hurting them and keeping them off balance. If they get their range, grapple you or take the initiative back at all it could go badly for you so keep the initiative as best you can once you’re inside their range.
Their position. If, after your opponent’s first attack, you wind up on their closed side, keep working towards their back. If you wind up on their open side, either physically move them with grappling to make them step thus turning their open side into the closed side, or hurt them badly enough to buy you the time to cross their center and get to their back. SImilarly, if they have a guard with their hands close to their face and chest, try to push their wrists in to freeze it to their body and create openings on that side. If it's out or up too far, attack under it as their ribs are likely exposed.
Their height. If you are shorter than your opponent, you will likely need to attack their legs to create openings to their neck and eyes that are more difficult to reach.
Their weight. Larger, heavier opponents generate more power, so evasion because paramount. Furthermore, they have more “padding” so strikes to the body and ribs become less effective.
Their strength. Stronger opponents are usually not ones you want to grapple with.
Their agility/athleticism. Without specific martial training, a skilled athlete is still hard to make contact with. This is where the adage ‘there’s no first strike in karate’ comes from. Set traps and spring them while they attack if they’re faster than you. Smothering, grappling and attacking their foundation are all a benefit at this stage.
Their mentality/pain tolerance. Fighting an inebriated person, or anyone in an altered state of consciousness makes pain-inflicting techniques less effective, so dealing mechanical damage to limbs, joints eyes and airways becomes more important.
Their skill level. Better opponents can still be beaten, but it takes cheating, surprise, ferocity and luck. A sudden attack, executed violently might work, but there a risk involved. Using a weapon would work, but if the fight was previously empty hand and you escalated it to weapons, it had better be a nonlethal tool like pepper spray or your life was in danger. If your life isn’t in danger and you don’t have a good non-lethal it’s best to avoid weapons: you could find yourself liable in court or they could draw a weapon too. But at this point it sounds like you got into an ego battle with the wrong person and that’s on you buddy. Take your beating and be a wiser man tomorrow.
14. Emptiness and fullness. This is one of the more interesting points and I want to highlight the philosophical undergirdings before i address it. This is based on Yin and yang, a asytem of thought that divides pretty much everything into one of two categories. Empty, full; dark light; dead, living; etc. So the emptiness and fullness can have a lot of applications and interpretatiions because of that. As such, i’m not going to re-list everything i said about about stronger and bigger opponents, assume it applies here too.
Strikes create openings. The ‘fullness’ created by the strike entering your space creates an ‘emptiness’ in thier own. A target. Learn to strike under, over and around their attacks while simultaneously blocking or dodging and you will successful take advantage of the emptiness and fullness in thier attacks.
Power removes balance. When you project power in a direction you take away your own balance in the same direction. SImilarly, if you resist being pulling, your balance becomes vulverable in the opposite direction. Finally, if you throw someone, you are liable to be taken off balance in the same direction you throw them. See my previous post about stances for more. But knowing this, we caa learn to create ‘emptiness’ in our stances to project power. Turning a foot before attempting a throw, entering a wide or deep stance while grappling and pivoting into a punch are examples of this. All of this is necessary, but it can be leveraged–literally. If someone overcommits to a big strike, they’re stuck with that motion. A very skilled defender can throw them. But anyone can take a potshot at them, colliding with their incoming force. This is all based on the emptiness stances create in order to project power. A very stable, rooted stance–full–must be attacked to create inbalance–emptiness
You can create emptiness to draw out attacks. Stepping backward can make an aggressor step forward where your attack is waiting. Creating openings or perceived openings can likewise draw predictable attacks that can be countered. Because we only have 2 arms, we can’t cover every part of ourselves all the time, so our guards are what we do to create this emptiness. Learn to cover judiciously and leave openings where you want attacks to come to set up your counter.
Breathing and relaxation. Breathing in represents softness and out hardness. We should exhale upon strikes or when we’re thrown as being struck while inhaling can hurt us more if it’s to the body especially. Similarly, we should be relaxed at all times during a fight except the moment we strike an opponent where we ‘squeaze’ the attacking hand on contact.
In the end, the point made by nakatome is a salient one: be adaptable, don't be married to specific tactics, but change as the situation dictates. My gripe is that that wasn't all the two principles are saying by a long shot and he never really got around to telling us how to do that as an individual fighting with our empty hands.