03/29/2025
This table defines what GT calls, the "order of operations" for "non-counterability," outlining the necessary conditions for engagement in a combat or tactical scenario. When inside the arc of a weapon, one must bisect it with their own weapon to neutralize the threat and prevent being struck. If within the arc of a hand, one can either bisect the attack with a weapon or with the hand, depending on the range and situation. Where there is a tie, this creates a "bridge," to bridge across ranges. Failing to abide by this order of operation means risking vulnerability, as the avatar is exposed to hits, which could result in significant damage or even death. This order of operations ensures a structured, strategic approach to maintaining control and minimizing risk in dynamic engagements.
Key for Terms:
- Stick: Refers to any weapon that the hand can hold, such as a sword, staff, or other objects used in combat.
- Hand: Refers to the whole arm, branch of a tree, or even the foot when kicking, symbolizing the extension of the body for action and movement.
- Head: Refers to the whole trunk (torso) and everything below the head, symbolizing the central body mass.