13/05/2026
REGULATION DESERT STORM 2026-5UCK THEM ALL
ATTENTION! THE REGULATION MAY UNDERGO DETAILS AND MINOR MODIFICATIONS IN THE FOLLOWING PERIOD. THE FINAL VERSION WILL BE ANNOUNCED PUBLICLY.
GENERAL AND SAFETY RULES.
1.1 General Rules.
- At the airsoft sporting event DESERT STORM-5UCCK THEM ALL, organized by A.C.S Airsoft Club Constanța, only players who are at least 16 years old on the day of the event are accepted. See Section 2.2 - Exceptional Situations.
- All players participate in the event at their own risk, acknowledged by signing the waiver declaration at check-in.- The organizers of DESERT STORM reserve the right to select participants for the event.- Personal data will be processed in accordance with Law 190/June 18, 2018.
- It is possible that this Regulation may undergo minor changes. These will be announced in virtual media. A printed version of the Regulation will be available at the Headquarters of each faction.
1.2 Event Operation.
-The DESERT STORM airsoft sporting event takes place over duration of 24 hours and includes a night game. The event schedule and organizational details (hourly planning, parking, camping, etc.) will be communicated at a later date by the event staff and will be considered appendices to these regulations.
1.3 Special Cases (accidents, special situations).
- We recommend having individual first aid kits. The organizers will also have emergency medical kits.- If, as a result of a ball strike, severe injury (blood) occurs, the injured player is required to hold the shooter and the replica until the referee arrives to determine the shooting power. The player in question is not allowed to adjust the settings of the replica.
- As this is a night game event, we recommend playing cautiously. Incidents should be reported immediately to the faction headquarters via radio stations, to the organizer on PMR channel 446.006 or to Marcu Laurentiu 0753355804
1.4 Safety Rules
- All participants/invited guests at the event are required to wear protective glasses at all times and have 'the death cloth' with them during the day and a flashing light at night.
- The use of face masks is recommended at night and/or in areas where short-distance engagements may take place.
- The use of additional protective equipment is recommended: gloves, knee pads, elbow pads, and other protective gear.
- The wearing of protective equipment in off zones is not mandatory but is recommended.
1.5 Field Markings.
- Dangerous areas will be marked with red-white tape. Off-game areas (catering, off-zone, neutral zones) will be marked with yellow-black tape. In the absence of these markings, players are free to access any area of the field.
- The remaining field markings are simple and intuitive (warning panels, with announcements or generally known symbols, etc.).
1.6 Communication Rules.
-In all situations, it is recommended to use an acoustic level of communication that does not disturb other players.-In radio communication, try to use short, concrete messages. Focus and prepare your message before opening the transmission channel.
-Insulting other participants in the event is strictly prohibited, regardless of the reason. Show fair play and do not argue or provoke verbal altercations. Disputes are resolved with the help of the organizers and only in their presence. Physical aggression towards another player will lead to immediate exclusion from the game.
-Failure to comply with the instructions of the organizers/game masters or inappropriate behavior towards them will result in a game ban or a permanent ban, depending on the severity of the actions.
1.7 Non-Game Persons.
- In the case of discovering uninvited persons at the event, the game in that area must be stopped immediately by announcing "STOP - CIVIL". It stops immediately and the organizers are informed. During the interruption, players are not allowed to change their position in the field.
1.8 Promotion and advertising.
- The display of any promotional and/or advertising materials will be done only with the prior consent of the organizers.
2. REGULATIONS AND SANCTIONS.
2.1 Applicability.
-All participants in the DESERT STORM event are subject to this Regulation. THERE ARE NO EXCEPTIONS.
2.2 Exceptional Situations.
-Minor players (16-18 years old) are accepted at the Desert Storm-5UCK THEM ALL event if they meet one of the conditions: they have a self-declaration signed by at least one parent or are accompanied throughout the event by one of the parents.
-For minor players (16-18 years old) access to the field is only possible with full-face gear (face protective mask, mouth protective mask, and safety goggles, etc.)
2.3 Penalties.
- Violating the provisions of this Regulation will be sanctioned with a warning / time-out / game ban / permanent ban, depending on the severity of the actions and their consequences.
- In the case of a player being excluded (game ban), they will be required to leave the event venue without a refund for participation costs.."Time-out" means exclusion from the playing/service area in Command for the period decided by the organizers/game master.
- The team (Club, as applicable) assumes full responsibility for the members participating in the event. Independent players listed on a team will be treated the same as the rest of the team. In case of penalties, they will be addressed to both the players and the team they belong to.
- The amplitude of the sanctions for each case will be decided by the organizers/game masters and will be communicated transparently to the sanctioned players as well as to the other participants in the game. Additionally, the DESERT STORM organizers reserve the right to publish the list of sanctions on the event's website and forum.
- The event's 'Sanction Register' will be introduced, in which all breaches of the Regulations and the sanctions applied in-game, during the game or afterwards (such as being hit under MED, injuries due to ROF, injuries of any other nature, verbal or physical conflicts, etc.) will be recorded by the game master. The entries in the Register will be taken into account at future events, so participation of a player/group/club may be refused based on previous records.
2.4 Trustees.
- On the field, throughout the duration of the event, trustees will be functioning. Their identity will not be public. For identification, players chosen as trustees will have identification elements on them. Trustees are entitled to request the identification of any player on the field, to photograph any participant for identification, to issue a warning sanction which they will also communicate to the organizers, to inform the organizers about any situation with potential for game-ban, and to arbitrate conflict situations on the field if accepted by the disputing players.
- Trustees do not have the right to impose their authority through physical means, do not have the right to impose sanctions such as time-out/game ban/permanent ban, and do not have the right to interfere in the running of the game except when arbitrating certain conflicts.
-The organizers reserve the right to check at any time during the game whether the provisions of this Regulation are being respected (chronographing during the game, checking the use of chargers, testing with a breathalyzer, etc.)
3. LANGUAGE USED IN THE GAME.
-The basic languages in the game are Romanian/English. We strongly recommend using the English language for communications in case the structure you are part of also includes members who do not speak Romanian.
4. PLAYING FIELD.
4.1 Ground and Props.
-The playing field is located in an area with abandoned buildings, dense vegetation, and constructions dedicated to airsoft gameplay.
-There will be prop elements present on the field to mark important objectives or elements of special interest. Modifying, destroying, or moving these without the organizers’ consent are PROHIBITED.
4.2 Special Regime Areas.
-The parking area and the camping area are considered off-game zones.
-Camping will take place in specially arranged areas, adequately marked by the organizers. Wearing eyewear in the camping area is mandatory. It is forbidden to access tents without prior consent from the owner.
-In off-game areas, entry will only be permitted after the magazines are removed from the replicas and they are secured.
-The organizers do not assume responsibility for any damage to camping equipment.
-For details regarding marking and delimitation see 1.5.
4.3 Bases and barricades.
-The use of ropes and fishing line as barbed wire is allowed, as well as the placement of tents and personal camouflage nets. Digging trenches or individual shelters, raising barricades, and cutting existing vegetation is strictly PROHIBITED.
5. FACTIONS. DRESS CODE. INSIGNIA.
5.1 Factions
The 3 factions present on the field will be:
-Z.A.F-ZARHYAN ARMY FORCES
-K.S.F -KYLIAN SPECIAL FORCES
-HUNTERS
The number of players is limited to 80 for each faction. In exceptional cases, this may be modified to a MAXIMUM of 100.
5.2 Faction dress code.
-ZARHYAN ARMY FORCES-Z.A.F
- Any type of uniform accepted. Mandatory baseball cap, patrol cap, or any other type.
-KYLIAN SPECIAL FORCES-K.S.F
- Any type of uniform accepted. Mandatory helmet.
-HUNTERS
- Any type of uniform accepted. Mandatory bonnie hat.
5.3 Insignia present in the game.
- All participants in the game will be required to wear, throughout the duration of the event (from check-in to check-out), an identification bracelet with a unique participant number. The bracelet must be shown upon request to the organizers or trustee.
-The warning vests will be the responsibility of each player, they are not provided by the organizer.
-Players caught on the field without a bracelet will be declared "off-game" and sent to the off-zone. Reentry into the game is only allowed with proof of wearing the identification bracelet.
-The lack of a bracelet in dispute situations is considered an aggravating circumstance.
-"Injured" (persons who have been hit once and have been healed) will wear a white armband until they return to base or until they are hit a second time. The "injured" armband must be worn in a visible location.
-Doctors will wear a white armband on their left arm with the specific mark: red cross.-Off-game participants ("the dead"/visitors/photographers/videographers/etc.) are required to wear yellow/green reflective vests during the day and flashing lights at night.
-The organizers will wear orange reflective vests with inscriptions, as well as organizer badges, and at night will be signaled by flashing lights.
6. REPLICAS. ENGAGEMENT AND RESPAWN RULES.
6.1 Regulations regarding the chronographing process.
Attention!! Chronographing replicas before the event and determining the shooting power is the sole responsibility of the game participant.
-The organizers provide a standardized chronograph station based on usual BB weights and assistance in determining the replica power.
-All replicas (including pistols) will be subjected to the chronographing process
-The chronographing process is done with the replica set to game configuration (hop-up adjusted, established BB weight).
-The player is obliged to note the value in Joules obtained on the exemption declaration, which is submitted at check-in.
-The organizer will verify on-site the correspondence between the values noted on the declaration and the values of the tested replicas.
6.2 Regulations for Game Classes.
'CQB'. -MED (Minimum engagement distance)
- 0 meters
-Any type of replica
-Firing modes: semi/burst/full auto
-Max allowable magazine capacity: 140 BBs per magazine
-Pistols are part of this class.
Class "Assault"
-MED (Minimum Engagement Distance)
-10 meters-Replicas with a minimum external barrel length of 20 cm
Firing modes: semi/burst/full auto
-Maximum allowed magazines: 140 BBs per magazine
-Side weapon recommended
Class "DMR"
-MED (Minimum Engagement Distance)
-20 meters
-Only replicas with a minimum external barrel length of 45.7 cm (18 inches)
-Firing modes: semi-only / physically limited or from mosfet.
-Maximum allowed magazines: 140 BBs per magazine
-Side weapon recommended
-Magnification factor
Class "Sniper"
-MED (Minimum engagement distance)
-30 meters-Only "bolt action" replicas
-Firing mode: semi-only
-Maximum allowed magazine capacity: 35 BBs / magazine
-Magnification factor
-Side weapon recommended
Class "LMG"Examples - M1918BAR; M249; M249PARA; RPK-74; NEGEV; ULTIMAX100; etc.
-MED (Minimum engagement distance)
-15 meters-Replicas with bipod required
-Firing mode: full auto-Allowed magazines: DRUM
-Side weapon recommended
Class "HMG" / Requires approval from the Organizer Examples - PKM; M60D; etc.
-MED (Minimum engagement distance)
- 30 meters
- Replicas with bipod are mandatory
- Firing mode: full auto / mandatory from a fixed position on bipod
- Allowed magazines: DRUM
- Recommended side weapon
The procedure for measuring the length of the replica is as follows: the replica is measured from the front of the magazine to the end of the one-piece barrel. By "one-piece barrel," it means the external barrel of the replica which cannot be detached in any way on the playing field
- Organizers reserve the right to test ANY replica with a chronograph at ANY time during the game!
- AK or M4 replicas with a long barrel are not considered DMRs.
6.3 Regulations regarding the power of replicas
Attention!! Chronographing of replicas before the event and establishing the shooting power is solely the responsibility of the game participant. The organizers provide a standardized chronographing station for usual bb weights and assistance in the process of establishing the replica power.
'CQB' Maximum Allowed 1.10 Joules
Marking - Green
Maximum accepted bb weight - 0.30 grams
Pistols are part of this class.
'Assault'
Maximum Allowed 1.65 Joules
Marking - Blue
Maximum accepted bb weight - 0.30 grams
'DMR'
Maximum Allowed 2.20 Joules
Mark-Yellow
Maximum accepted pellet weight-0.36 grams
'Sniper'
Maximum Allowed 3.30 Joules
Mark-Red
Maximum accepted pellet weight-0.46 grams
"LMG"
Maximum Allowed 1.65 Joules
Mark-Blue
Maximum accepted pellet weight-0.30 grams
"HMG"
Maximum Allowed 2.20 Joules
Mark-Red
Maximum accepted pellet weight-0.30 grams
IMPORTANT: Exceeding the maximum allowed power by even 0.01J automatically moves the replica to the next class. EXAMPLE: A replica in the CQB class chronographed at 1.11 J moves the replica to the assault class. THERE ARE NO EXCEPTIONS TO THIS RULE. If the replica does not meet the characteristics of the higher class, the player may be prohibited from using that replica on the playing field. For example, an assault replica chronographed at 1.66 J but not meeting the requirements of the DMR class.
6.4 Regulations regarding the use of replicas
- During night games, when opening fire, it is recommended to turn on the flashlight and/or use tracers BUT IT IS NOT MANDATORY.
- At distances of less than 5 m, semi-only / burst is recommended.
- ROF (rate of fire) accepted - maximum recommended 25 Bbs/sec.
6.5 HPA Regulation.
- The pressure assurance system of the final stage regulator (Tournament lock) will be provided by the participant. The organizer will seal the tournament lock using at least one of the following options: seal, personalized mouse, secure sticker. Attention: A player who does not have an appropriate tournament lock WILL not be able to participate in the event.
- The tournament lock must not allow access to the adjustment screw through mechanical or elastic deformation without compromising its integrity.
- The allowed propellant gases will be: compressed air (HPA), nitrogen or 12g CO2 capsules. Refillable CO2 tanks, oxygen tanks, or other makeshift devices are not allowed. The tanks must meet the requirements in terms of external integrity, must not show cracks, deformations, or any form of damage to the outer shell, worn threads, must not show any interventions or repairs/modifications both at the level of the containers and the regulators, valves, etc.
- The HPA system must be accompanied by a commercial regulator from recognized Airsoft manufacturers, with intact and functional components. Artisan regulators or those that have undergone any type of intervention are excluded.
- It is forbidden to refill tanks at less than 100m from the event location/perimeter and at less than 50m from any portable or immovable property that does not belong to the beneficiary. During this event, we will have a designated space for these refills.
- If the system allows for modifications via wireless, the software locking interface will be provided to the organizer.
- Modifications made to HPA systems in any form (rof, power, firing mode, air or BB feeding method) are not accepted after the system inspection and chronographing.
6.6 Magazine/ammunition regulations.
- Mid-Cap magazines – without restrictions.
-Hi-Cap magazines – are PROHIBITED.
- DRUM magazines – accepted only on SAW-class replicas, maximum 2 pieces/replica.
- Only plastic (Teflon) BBs are allowed. Steel, glass, ceramic, or non-approved BBs for airsoft gameplay are strictly prohibited.
6.7 Night gameplay.
- The time interval of 21:00-05:00 is considered night gameplay. - During this period, replicas whose power must NOT exceed 1.1 Joules (marked with green color) will be used.
- The use of identification and/or night vision equipment is permitted.
6.8 Playing in buildings.
- Inside buildings (CQB) and within a distance of 5 meters around them (when engaging from inside to outside and vice versa) SEMI-ONLY is MANDATORY.
6.9 "Knife Kill" Procedure
- A "knife kill" is only given with a replica knife in hand. A hit is not considered valid if the replica knife was thrown at the opponent and it struck them. A "knife kill" is considered valid when the replica knife touches any part of the opponent's gear, including the replica. The obligation of the one who has taken the "knife" is to stay approximately 90 seconds in place without verbally announcing that they are "dead." After 90 seconds, they put their vest on and go to respawn.
6.10 "Blind Fire" Rule
- During the game, Blind-Fire is not allowed. This is a specific situation in the airsoft game where the player engages "blindly," without seeing where they are shooting. Random shooting into the vegetation on the playing field is NOT RECOMMENDED.
6.11 Use of gr***des, mortars and explosives.
-If the scenario provides for this, the buildings can be destroyed with replicas of special explosive charges, provided by the organizers. The use of own explosives is not considered a valid action.
-Any kind of equipment intended and dedicated to the airsoft game is accepted for the airsoft game. Replica-mounted gr***de launchers and/or any other equipment intended for airsoft play are also accepted.
- Hand gr***des: all gr***des that throw balls, whether hand gr***des or from the launcher, force all players in the room where the projectile was launched to declare themselves "dead", regardless of whether the balls thrown by the projectile touched them or not. The area of action is 5/5 m.
- In case the equipment (gr***de) does not throw even one ball, it is considered that: either it was defective or it has another purpose (smoke, etc.) and does not require the exit from the game of any player.
- Special mass destruction equipment (mortars) is not accepted in the game.- Grenades or any other type of noise-making device are not accepted in the game.
6.12 Additional protections.
- Bulletproof protective equipment (plates/helmets, etc.) has no effect in the game.
6.13 Mines and mined terrain.
- Only non-pyrotechnic trigger mines that throw airsoft balls are accepted. Before installation, the mines must be confirmed by Command.
-If the scenario provides for it, the mined areas will be marked with indicators fixed at chest/eye level, at intervals of 10-15m. Passing through the mined area leads to instant K.I.A – you will respawn. We trust in your fair play.
-It is FORBIDDEN to create your own mined areas without the organizers' consent.614 Hit and respawn.
-You are considered hit if you are hit anywhere on your body or on the equipment you are carrying.If the replica is hit, it is removed from the game and only a secondary replica can be used.
-When you are hit, you shout HIT/SHOT, raise your hands, equip the reflective vest/flashlights and wait for the medic or go to the respawn point, as the case may be.
-If the replica is hit, you shout “REPLICA! / RIFLE!” and switch to the secondary engagement system.
- "The 'dead' do not communicate information about the game to other players. To reach the respawn, the shortest route must be used, and conflict zones should be avoided as much as possible. Wearing a reflective vest and/or a flashing light is mandatory.
- The respawn will take place at the base or at the mobile respawn points announced during the game, if the scenario provided for this. After respawn, the orders of the squad/platoon/company/faction commander regarding the next actions must be followed.
- The respawn time is 15 minutes.
6.15 Special gameplay situations
-Bouncers are NOT considered valid hits. Balls that pass through vegetation are not considered bouncers.
6.16 Medic
-The rules for the medic add a touch of realism to the conflict.
-Obligatory bleeding time is 30 seconds.
-During the bleeding period and throughout the period of wearing the dead man's vest, a player can only be captured by an opposing formation if it has a specific mission. Capturing opposing players without a clear mission received from the organizer or direct commander is prohibited. For added realism, we ask players to adhere to this rule.
-How the doctor’s rule works:The player is hit.The player announces HIT / HIT and puts on their reflective vest / the dead man's rag / the flashing light. They stay in the bleeding time for 30 seconds.The player announces MEDIC. MEDIC can be announced repeatedly.
-The injured player can be transported by another teammate to a safer area. It is important that during the transport there is consistent physical contact between the two (carried, supported on each other's shoulders, etc.). Holding hands or by the corner of the sleeve is not allowed.
-None of those transporting the injured are allowed to use the main replica during transport (only pistol replicas may be used).
-Injured players who are in movement are prohibited from running towards the safe zone. The colleague/colleagues conducting the evacuation may only run if the injured person is being carried on a stretcher/on their back/carried by multiple colleagues
– The injured person does not have contact with the ground. The injured player (in the reflective vest) can survive 5 minutes without medical treatment (during which time they wait for the doctor), after which they go into respawn if the doctor has not managed to reach them.
-The doctor cannot treat multiple injured individuals at the same time.
-To mark medical treatment, each player will have to wear a bandage given by the medic on one arm. The bandage should be worn visibly, marking the treatment of an initial injury (hit).
-A player can be treated only once; on the second hit, they are considered DEAD and go directly to respawn.
-The medic cannot treat themselves, this can only be done by another medic. The wounded armband can only be removed in Command, not in respawn or on the field.
-The medic must wear the armband with the symbol of the red cross, provided by the organizers.
-Wearing other insignia without the official armband does not qualify the player as a medic.
7. RADIO COMMUNICATIONS.
-The frequencies and communication channels are as follows:
PMR 1-Organizers
PMR 2,3-Z.A.F
PMR 4,5-K.S.F
PMR 6,7-HUNTERS
-Jamming enemy communication channels is prohibited.
-Listening to the communications of the opposing faction is allowed.
-Only organizers may use the emergency frequency.
8. OTHER RESTRICTIONS.
- Any hostile physical contact except for knife-kill is PROHIBITED. Violation of this rule leads to immediate exclusion from the game. The participation fee is non-refundable.
- The consumption of alcohol, narcotics, hallucinogenic substances or other psychotropic substances is strictly prohibited during the game.
- The organizers reserve the right to refuse participation in the game to individuals who, upon entering the field, are evidently under the influence of the substances mentioned above.
- The organizers reserve the right to remove from the game individuals who are under the influence of the substances mentioned above.
- OPEN FIRE is PROHIBITED outside designated areas.
- It is FORBIDDEN during the airsoft game to climb trees, climb on buildings or any other construction/structure that involves height and poses a danger to the person climbing or those nearby. Structures specially arranged for this purpose are excluded from this article.
- During the event, the use of lasers will be prohibited!
- Shooting over or through fences (for example, the Fort fence) is allowed.
- Shooting is not allowed in the helicopter landing area and house number 1. These areas are out of play (see the map). Crossing this zone is prohibited. The player caught will be immediately sent to respawn.
- The use of drones is not permitted.
- The use of pyrotechnic materials is exclusively done by the organizers or persons designated by them.
WE TRUST IN THE FAIR PLAY OF ALL PARTICIPANTS AND IN THE COMMON DESIRE TO CREATE A SUCCESSFUL EVENT.