08/04/2023
Description of a live-action role-playing game called "Escape from Dust Punk City."
The goal of the game is to replicate/roleplay the experience of the computer a game Escape from Tarkov as closely as possible.
The game takes place in a location called Dust Punk City and involves players surviving and escaping and successfully making their way to the extraction point. The game involves multiple raids and players can choose to participate as either PMC or SCAV. The game has restrictions on ammunition and a search for loot is included. The game provides a map, game money, props, and food / drink for players. There is a registration and chronographing period, and players are required to wear pants with side pockets for inventory management.
The following general rules:
1. Safety first! All players must wear proper protective gear, including eye and face protection, during gameplay.
2. Respect other players and their equipment. No intentional physical harm or damage to others' equipment is allowed.
3. No cheating. Players must follow the rules and fair play principles of the game at all times.
4. Play fair and with good sportsmanship. Don't take the game too seriously and remember that it's all for fun.
5. Use designated areas for gameplay only. Don't use non-designated areas, like parking lots and out of boundary of designated game area for the game.
6. No real weapons or dangerous objects allowed. Only use airsoft guns and equipment that are safe and approved for use in the game and is approved by organizer.
7. Follow the game rules and objectives. Players should know the game objectives and follow the rules set by the game organizer.
8. Communicate with other players. Good communication is key to successful gameplay and a fun experience for everyone involved.
9. Have fun! Remember that this is a game and the ultimate goal is to have a good time with other players.
10. Players must always follow the instructions of the game master (Deepsand) and comply with the game rules.
11. Any player caught cheating or breaking the rules will be immediately disqualified from the game. And we mean it. \
12. The game is intended for mature players and any aggressive behaviour or excessive force will not be tolerated.
13. All items and weapons used in the game will have a physical counterpart made of wood and of various sizes. Certain items, such as bandages, watches, keys, etc. will be real-life objects.
14. Take care of any game pieces or equipment and return them to their proper place when finished. If You open box/safe/ barrel please close it.
15. There will be 8 infiltration / exit points.
Dress code / must have items:
1. Each player must have a backpack to carry all of their gear, including two standard metal ammo boxes (dimensions: 18.5cm high x 14.4cm wide x 28cm long). In central compartment should not be any non game/ personal items as this is general loot area for killed player and place for game items.
Player will carry one metal box inside backpack and this will be his inventory. Other space in back pack will be used for items player choose to buy and carry on in raid.
Metal box will be provided by Deepsand and should be returned after game. If player have one himself he encouraged to bring and use it. Box must be empty.
2. Pants with side pockets. Players must wear pants with side pockets that can accommodate a 0.5-liter bottle and comfortable shoes suitable for the weather and terrain.
3. 2 x 0.5 liter water bottles for use in game. Must fit in Your side pocket (one bottle) it is good idea to have more to stay hydrated and share with friends. And remember it`s water not vodka.
4. 2 x snacks in form of chocolate bar/muesli/huge candy (Snickers, MARS, Twix whatever You like) must fit in Your side pocket.
General : Avoid sharp colours it will be disadvantage but not prohibited.
5. Combat will be simulated using airsoft guns and players must wear eye protection at all times while in the game zone. Without it players will not be allowed in game area.
6. Airsoft gun/ guns as long as they are approved by chronograph check. Rental of guns can be arranged by demand in advance.
7. Spare battery for Your replica.
8. BB only biodegradable. Please use plastic bags to divide 100 in advance. There will be random control of packages.
9. Walkie talkie / radio to communicate between team members or organizator / game master (Deepsand). Radio frequencies will be provided later.
PMC Rules:
1. PMC (Private Military Contractor) starts with a 100 USD in-game currency. PMC can use this money to purchase items from the trader in SAFE zone.
2. PMC has a 10-slot SAFE location box. The box's volume may increase in the future with upgrades.
3. PMC can use any weapon they have purchased from the trader.
(There will be 4 types of guns: Pistol, Automatic riffle, shotgun, sniper riffle)
4. PMC must have a weapon to participate in the game/ raid.
5. PMC has 1 HIT point. This means that without additional protection measures, one hit from any weapon is lethal.
6. PMC can choose to use additional protective gear to their loadout if they have purchased a Plate Carrier (+1 HIT point) and/or a Helmet (+1 HIT point).
7. It takes three hits to fully eliminate an equipped PMC. If PMC has a medkit, bandage, survival medkit they can use it to heal themselves. More information is provided in the item description. Medication must be applied before hit points reaching 0.
Example PMC was fully equipped with protection gear. He had 3 Hit points and was hit by BB bullet once. He can apply bandage to recover 1 hit point. But if he have been hit 3 times he is dead and can not be healed.
8. PMC can speak with words and can communicate with gestures. PMC can communicate through the team's radio channel (Discord equivalent). A dead PMC can still communicate via radio.
PMC can tell their team where they were shot and from which direction, without using gestures or other forms of hand signals. Hands and body must not move .
9. A dead PMC must remain in their location for 15 minutes or until the end of the game, whichever comes first. Scavs should have the ability to search dead PMC bodies.
Any player can search a dead PMC's body. The PMC's team members can gather the dead PMC's belongings and decide what to do with them.
10. PMC must listen to the organizers' channel and contact the extract or similar channels if necessary. Frequency will be provided.
SCAV
SCAV - Scavenger.
Amidst the chaos and lawlessness, scarcity of vital provisions and territories, the first to lift up their heads are shady characters, unembarrassed by excessive moral or ethical restraints or quick to lose them under influence of conditions. They gather into packs, living by dog-eat-dog rules, cutting each other throats over a better piece. This is how yesterday's civilians become Scavs.
1. A player whose starting package is decided by the organizers. In other words, SCAV doesn't know what they will have in their backpack until they arrive at the location. The weapon token is issued by the organizer based on the player's equipment and by game master. SCAV can use automatic weapons, shotguns, pistols, and sniper rifles. The amount of ammunition is decided by the organizer. Players use their own ammunition. After leaving the location (Extract), SCAV must pack all their belongings into their PMC box. Anything that doesn't fit is lost forever and returned to the organizers.
2. SCAV has 1 HIT point. They cannot use helmets or bulletproof vests independently; the organizer decides whether they can use them. The rules for using medical kits are the same for all players, whether SCAV, PMC, or others.
3. SCAVs are neutral to each other unless someone starts behaving aggressively and shooting at other SCAVs. If a SCAV is killed, they must raise their hand and say HIT. If the killer is another SCAV, the victim points at them and shouts TRAITOR. Killing a traitor is a joint effort of all SCAVs.
4. SCAV cannot use radio communication (they must listen to the organizers' channel and contact them in case of extract or other situations). SCAV cannot speak to each other, only use gestures. SCAV can and should curse, bang on PMC from afar if they have the chance, as long as they are alive.
5. When a SCAV dies, they must remain at the death location for 10 minutes or until the end of the round, whichever comes first. The search of the dead SCAV must take 10 seconds counting 21, 22, 23, etc., up to 30. Then the SCAV hands over everything they had. If they are not searched, they return to the SAFE location with the reflective vest and hand over all the game items they have to the organizers / gamemasters.
SCAV BOSS is a player or organizer who is in charge of a group of Scavs. The SCAV BOSS starts the game with a predetermined loadout given by the organizers. The loadout can consist of any weapons and gear that the organizers choose. The SCAV BOSS also receives a code to a special safe that contains a bonus reward for surviving the game.
The SCAV BOSS has 5 HIT points, which means they can survive five hits before being eliminated. They cannot heal themselves or be revived by other players. The SCAV BOSS always carries a radio to communicate with their team.
SCAV BOSS's team members, or SCAV BOSS's minions, have 3 HIT points each, regardless of their equipment. They also carry a first-aid kit and always have $20 in cash. If they survive the game, they get to keep their cash as a bonus reward.
The SCAV BOSS and their team are neutral towards other Scavs unless provoked. They are not allowed to attack other Scavs unless attacked first. If the SCAV BOSS or their team is attacked, they can defend themselves and retaliate.
If the SCAV BOSS is eliminated, they must reveal the code to the special safe they carry. Any surviving Scav can then open the safe and claim the bonus reward inside.
The SCAV BOSS and their team are not allowed to use the extract point until the game has ended, or they have been eliminated. If they manage to extract, they must leave all their equipment behind except for the cash they carry.
Overall, the SCAV BOSS and their team add an extra layer of challenge and excitement to the game, making it more unpredictable and dangerous for all players involved.
Game progress:
1. During a single raid, a maximum of 5 PMC teams can start.
2. A PMC team can consist of 1 to 5 players.
3. A maximum of 10-15 SCAV players can join the raid.
4. Players who want to be the SCAV boss and their henchmen can do so once a day. If the SCAV boss survives, they receive a one-time use safe code. If they are killed, they must surrender the safe code upon search.
5. Each team of PMC will receive an infiltration location/number and extraction location/number. 6. Scavs will receive an infiltration location and extraction location via radio.
In Game Items:
1. Water:
One bottle of water (0.5L) is required for each raid.
PMC must drink one bottle of water during the raid.
Empty bottles should be kept in the player's backpack or pocket and disposed of in the designated trash bin upon returning to the safe location.
Failure to drink water will result in the player being unable to participate in another raid on the same day.
2.Food:
PMC must consume one food item per raid.
Empty food packaging must be shown to the organizers after extraction.
Used Food packaging does not take up inventory space.
Failure to consume food and water will result in the player being unable to participate in another raid on the same day.
3. First Aid:
Bandage
A bandage should be wrapped around a player's arm 5 times (30 seconds) and then tied to restore one hit point.
Players can use up to 2 bandages per raid (1 on each arm).
One bandage restores one HIT point.
A large first aid kit has 2 bandages.
The time of use for the bandage is important. It takes 30 seconds to wrap the bandage around the hand a minimum of 5 times. Additionally, each player can only use a maximum of 2 bandages - one on each arm - unless they have a survival medkit, which can be used as many times as needed.
Survival medkit - it is the counterpart of the big plaster. It is a one-time use fast-acting (10 seconds) medical kit that can be used an unlimited number of times as long as the player has them. Each time a new plaster should be applied.
At any time given in back pack can be only one Metal box/inventory.
To addition to backpack rules Items on player used in game should be in backpack loose.
Items found in raid should be inside metal box/inventory
to be continued and updated if needed.