16/09/2026
Thank you, Andy Chambers
I have been a wargamer since 1985, starting with boardgames for Victory Games but then entered miniature wargaming and the world of Warhammer 40k in 1992. I wrote two pieces for the Citadel Journal around 1995 and paid a visit to the GW headquarters around the same time, you were not in the office, but my contact Ian Pickstock was there. I was only by chance in Nottingham. I really enjoyed the mechanics of Battlefleet Gothic around the year 2000 and I still think it is a great game. So, I have enjoyed a lot from your designs. We met in Denmark in 2002 when you visited a tournament hosted there and enjoyed a nice talk at the end of the event. For me probably the highlight of the event (although I also did receive a prize).
In 2005 I turned to WW2 gaming. I friend introduced me to Flames of War. I consider historic wargaming to be a very effective learning tool and I have since then written three published books on the period, held seminars, taken part in radio programmes and I have become a volunteer for the Commonwealth War Graves Commission, all starting from my interest in wargaming.
In 2019 I wanted to expand my WW2 gaming from land battles and in my search decided that Blood Red Skies would be a good choice for aerial battles. I was not disappointed. I think the design is brilliant. It is very KISS and yet it has great flavour and I have learned a lot from the game. The aircraft have subtle differences and the idea of always rolling a 6 but the number of dice is the variable gives me a certain satisfaction when I throw a bunch of dice. Blood Red Skies has now formed the basis of my WW2 aerial battle understanding and a special thank you to you for pointing me to the fantastic memoir, The Big Show (Le Gran Cirque) by Pierre Clostermann, The Greatest Pilot’s Story of World War II.
Throughout the hobby I have also made good friends, people with shared interests and many pleasurable moments of gaming. I am now at the stage where winning or losing is a secondary to an enjoyable game with friendly people. I still paly to win, but I often get more satisfaction in seeing how the game progresses and the company.
I just wanted you to know that I appreciate your contribution to gaming and thank you for a fun 34 years of time spent playing games you designed!