L.A.N. Gaming - Tech Acme 2012

L.A.N. Gaming - Tech Acme 2012 Oriental Institute of Science & Technology - Tech Acme 2012, Welcomes all the Gamers (Veterans & Noobs) to the Mega Event of,
"L.A.N. Gaming ..."

An event conducted by Team CSE on October 17th & 18th, 2012. Play Fight Defeat WIN..!

NFS and AnGry Birds 2nd ROund Qualifiers
17/10/2012

NFS and AnGry Birds 2nd ROund Qualifiers

LOLfluKeye
05/10/2012

LOL

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Some nfo for the Interested....fluKeye
05/10/2012

Some nfo for the Interested....

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28/09/2012

RULES :

Counter-Strike :


- Game Version: Counter-Strike

- Operation System: Windows XP Professional (Service Pack 3)

- We recommends players to bring their own mice, keyboards, headphones, and any other peripherals to simulate their own best playing environment.

- Mice and keyboards except headphones will BE PROVIDED.

- NO mouse pads & Headphones will be available, so please bring your own.

- Organizing committee will not be responsible for performance issues related to peripherals.

- Players must set up personal equipment within 10 minutes of the referee’s notification for set up, except for the delays caused by broadcasting or technical issues. A warning may be given for overtime, and if the player is found to be delaying the match for non-technical reasons, the referee may declare the match forfeit.

- No separate practice zone will be provided.



General provisions :

1. Competition Method: 5 vs. 5 (Team Play, 5 players per team)

2. The Server Master will record a demo of the match.

3. Arriving late for a scheduled match may result in a forfeit at the discretion of the Chief Referee.

4. At the end of each match, the players must remain seated, remain at the victory/defeat screen and await a referee to record the results and save the replay. Closing the victory/defeat screen without the replay being saved by a referee may result in a default loss.

5. No substitutions are allowed.

6. Organizers reserves the right to install additional software and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data

7. The Counter-Strike tournament shall consist Knockout stage: single elimination.

- Knockout Stage :

1. The Knockout Stage of the tournament shall consist of a single elimination tournament.

2. The Counter-Strike team playing as the Terrorist side and map will be decided by coin toss before the match.

- General Game Setting :

1. Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)

2. Victory Condition: The first team to win 16 rounds.

3. Round Time: 1 minute 45 seconds.

4. The team playing as the Terrorist side first will be announced before the match or decided by coin toss.

5. In the case of a tie after the regulation rounds end, 6 extra rounds will be played. (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)

6. Extra Round restart money: $10,000

7. In the case of yet another tie after the 6 extra rounds, as stated above, 6 additional extra rounds will be played until the tie is broken.

8. Official Maps: De_Dust2, De_Inferno, De_Nuke, De_Train, De_tuscan, De_Aztec.



9. Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.

10. The Server Master may record the process of the match.

11. Approved Gr***de Amounts per Round

a) Flashbangs: 2

b) Gr***des: 1

c) Smoke Gr***des: 1





13. Approved Commands



a) Adjust_crosshair

b) Left Hand

c) A user can use Activate In-Game-VGUI Command



14. Default skins must be used.

15. Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.



16. The gamma rate can be changed in the video graphic driver.

- Tournament Server Settings

mp_autokick 0

mp_autocrosshair 0

mp_autoteambalance 0

mp_buytime 0.25

mp_consistency 1

mp_c4timer 35

mp_fadetoblack 1

mp_flashlight 1

mp_forcechasecam 2

mp_forcecamera 2

mp_footsteps 1

mp_freezetime 15

mp_friendlyfire 1

mp_hostagepenalty 0

mp_limitteams 10

mp_logecho 1

mp_logdetail 3

mp_logfile 1

mp_logmessages 1

mp_maxrounds 0

mp_playerid 1

mp_roundtime 1.75

mp_timelimit 0

mp_tkpunish 0

sv_aim 0

sv_airaccelerate 10

sv_airmove 1

sv_allowdownload 0

sv_allowupload 0

sv_alltalk 0

sv_cheats 0

sv_clienttrace 1

sv_clipmode 0

sv_friction 4

sv_gravity 800

sv_lan_rate 25000

sv_maxrate 25000

sv_maxspeed 320

sv_maxunlag 0.5

sv_maxupdaterate 101

sv_minupdaterate 101

sv_minrate 25000

sv_proxies 1

sv_send_logos 1

sv_send_resources 1

sv_stepsize 18

sv_stopspeed 75

sv_unlag 1

sv_voiceenable 1

sv_unlagsamples 1

sv_unlagpush 0

sys_ticrate 10000

allow_spectators 1

decalfrequency 60

edgefriction 2

host_framerate 0

log on pausable 0



- Allowed Setting Values for Client

cl_updaterate 101

cl_cmdrate 101

rate 25000

m_filter 1/0

hud_fastswitch 1/0

zoom_sensitivity_ratio

fps_max 101

cl_dynamiccrosshair 1/0

gamma 1/3

brightness 1/3

cl_minmodels 1/0

cl_shadows 1/0

Players Must be use WCG2010 CS GUI

- Following Client Settings May Not Be Changed (Must use the default values)

cl_weather

mp_corpse_stay

mp_decals

max_shells

max_smokepuffs

fastsprites

ex_interp 0.01 for LAN

- Unfair Practices Subject to Penalty

The following is a list rules and unfair practices. Any player or team caught breaking a rule or performing an infraction will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the referee:

1. When a player has died, he may communicate verbally with other players, but he must remove his hands from his keyboard and mouse until the beginning of the next round. A player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn‟t fade to black, the player is deemed dead three seconds after he/she has fallen.

2. If a player touches his mouse or keyboard while dead, the team will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the referee.

3. Boosting (stepping on top of own team player) is permitted.

4. Binding Duck to scroll wheel is NOT permitted.

5. C4 must be planted at a viewable location. Planting C4 at a location where a boost is required is permitted.

6. When defusing, the player must be able to see a part of the bomb. Defusing through objects is not permitted.

7. Silent C4 installation is considered illegal. This offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees.

8. Throwing grenades over buildings on every map is permitted.

9. Any use of the flash bang bug will result in a -3 round score for the offending team. If the use of the bug is decided as unintentional, the game continues as normal. If the use of the bug is decided as intentional, the offending team will be a given a warning at the minimum or loss by default. Any flash bang disputes must be reported to a referee when they happen. The dispute will be reviewed after all the rounds of that half are completed.

10. Use of personal model/skins (includes weapon skins) is NOT permitted.

11. Use of personal map texture is NOT permitted.

12. All 3rd party programs are NOT permitted unless stated otherwise.

13. Use of map bugs in play (e.g. map swimming, auto aim, etc.) is NOT permitted.

14. The use of „SKY Box‟ will result in a loss by default for the offending team.

15. Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.) will lead to disqualification.

16. The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.

17. If the referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the referee’s sole discretion.

- If disconnection occurs during a match

1. If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,

2. Before the 3rd round starts: restart the match

3. After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued by unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)

4. If up to 3 players are unintentionally disconnected the score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are reconnected, the match may continue by unpausing the game.

5. In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.

6. Protests can only be filed by the team leader (i.e.: a player that represents the team)

7. If a player does not agree to any rulings made, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.

8. If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.



NOTE: Any changes made in the above rules will be announced during the competition.



NOTE: Organisers holds the authority to change the rules at any time for any reason. The decision of Administrators is official and is final.



We hope you cooperate with us and try to make this competition competitive and fun for all.

28/09/2012

RULES :

(ANGRY BIRD)


1. Every participant will get 3 chances and their scores of all 3 chances will be recorded.

2. The best of your scores will be taken and then tally will be done on score basis.

3. Participant should check their score before leaving.

4. You can’t restart your game.

5. Coordinators can change the rule at any time.

6. Jury's decision will be final.

Specification:

Angry Birds is a strategy puzzle video game. Unknowingly it is a brain teaser, played around 200 million minutes in a day all over the world. Be the best bird holder and destroy all the pigs in the game.

28/09/2012

RULES :

(Need For Speed: Most Wanted 1.3)


Car Setting:

1. No sort of Upgrades are allowed.(it include visual performance and all)

2. Junkman is not allowed.

3. Personal save files are NOT allowed.

Race Mode Options:

1. Circuit \ sprint.

2. Track Direction: Forward \ reverses.

3. LAPS: as per coordinators decision.

4. N20: On.

5. Collision Detection: ON (final round collision off).

6. Performance Matching: ON.

7. Min Num. Players: 4/4.

8. Rules can be changes as per coordinators decision.

28/09/2012

Welcomes all the Gamers (Veterans & Noobs) to the Mega Event of,
"L.A.N. Gaming ..."
An event conducted by Team CSE on October 17th & 18th, 2012.
Play Fight Defeat WIN..!

Address

I. B. M. Lab, Oriental Institute Of Science & Technology
Bhopal
462021

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