10/09/2026
Football Tennis
Created via
Organisation
• Set up multiple grids, approx. 5x10 yards
• Divide each grid with a line, tape or low net through the middle
• 1v1 on each court
• Players start behind opposite end lines
• Create as many courts as needed to keep everyone involved
Practice:
• One player serves the ball into the opponent’s half.
• Ball may bounce once before being returned.
• Players attempt to keep the rally going while trying to make the opponent miss.
A point is awarded when:
→ The opponent cannot return the ball
→ The ball travels outside the area
→ The agreed bounce/touch rules are broken
→ Reset quickly and continue.
Participation Adaptation
The main constraint is court availability.
To avoid queues:
→ Build enough courts for all players to be active
→ Adjust court dimensions if space is limited
→ Use pairs rather than waiting players if numbers increase
→ Keep scoring formats short
Gamified Scoring:
Simple scoring works best:
• Rally won = 1 point
• First to 5 or 7 wins
Alternatively use 60–90 second games before court movement
Progression 1: Reduce the Help
Gradually reduce the number of bounces or touches available.
For example:
• One bounce with multiple touches
• One bounce and two touches
• No bounce where appropriate
Progression 2: Champions Court
Designate one court as the Championship Court.
After each short game:
• Winner on Championship Court stays
• Loser moves to the lowest court
• Winners on other courts move up one
Other players remain or rotate according to numbers
Progression 3: Doubles Court
Progress from 1v1 to 2v2.
Pairs must now decide:
• Who takes the first ball
• Where their partner should support
• How to cover the court
• Whether to play directly or set a teammate
Teaching the “Why”
Read the Picture
• “Where is your opponent standing?”
• “Where could you place the ball to make their next touch difficult?”
Purpose in the Action
• “Are you simply returning the ball, or placing it somewhere deliberately?”
Change the Rhythm
• “When might a softer touch help?”
• “When can you play more aggressively int