01/30/2026
Hey WTR Family.
Great week of games ahead and last week's match up's were fast and incorporated much of what Ihave shared from the Touch Talk segments for those teams looking into furthuring there teams skill work.
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Officiating - recapping new laws that WTR have introduced that are F.I.T based.
Introducing a new game play rule: Deflected Pass Rule
If a defender makes contact with the ball while it is being passed, and the attacking team regains or retains possession, the touch count resets to one (1).
2. Forward passes. What are the ref's looking for? It starts with the ball exiting the hands.
A) Does the ball exit the hands flat or backwards, but the ball travels forward with momentum? Yes -> Play on. This is not a forward pass.
B) Does the ball exit/travel forward out of the hands meaning it moves towards the opposition's try line, even if it's a flick, tip-on, or accidental propulsion? Yes -> Forward Pass - ref's will award a penalty.
Summary:
While momentum can carry a backward-thrown ball forward, the key is the direction the ball leaves the hands relative to the player, not just its ultimate path; if the player's hands propel it forward, it's a penalty, but momentum-driven drift is usually play-on.
3. Defense has to roll off the 5m line. This has been a law within touch rugby. I have not been playing it as I wish to ensure the game was not over ref's. Since we are deep into year three, I find it appropriate to incorporate this law.
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TOUCH TALK: Weekly tips on game play - Recap
Gaining momentum on attack:
Run forward with the ball. Encourage players to keep moving north rather than sideways—this creates pressure and forward momentum.
Look for 2v1s and 3v2s. These small numerical advantages are where most of the attacking magic happens.
Attack at speed after the scoop. Fast, forward momentum often leads to penalty advantages and reset touch counts, giving your team more opportunities to build pressure.
Lastly, please forward this video to your players to help them learn and practice running switch lines. It’s a great visual guide to support their development.
Use your middles and links to your advantage—quick movement, strong lines, and sharp decision-making will open up space far more effectively than long passes. Please pass this on to your team.
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Housekeeping & Reminders
Bags and gear on the field.
PLEASE remind players not to bring their bags onto the field space - we have lockers to use. We have a narrow gap between fields 1&2.
********************************************************************Fri Jan 30, 2026
Slot 1 — minutes 0–14
Field 1: Not Fast, Just Furious vs Try Babies
Field 2: Snakesss vs Turnip
Slot 2 — minutes 15–29
Field 1: Badgers vs Marauders
Field 2: PWW vs Thunder Queens
Slot 3 — minutes 30–44
Field 1: Try Babies vs Thunder Queens
Field 2: Marauders vs PWW
Slot 4 — minutes 45–59
Field 1: Turnip vs Badgers
Field 2: Not Fast, Just Furious vs Snakesss