Warrior Flag Football

Warrior Flag Football Warrior Flag Football is North Georgia's ultimate League, where players and coaches can enjoy a competitive, fun atmosphere

01/30/2025

Hey guys, just wanted to update everyone with our progress. We are working diligently to organize Warrior Football, so we have every angle covered. We are working to secure the musts of any professional league and is taking a bit longer than we had expected. Stay tuned for many updates in the weeks to come. Thank you

10/15/2024

WARRIOR FLAG FOOTBALL PLAY FORMAT
Field is 23-30 yards wide and 50 yards long, including the 5 yard end zones.
Games are 6 players v 6 players
*UpdateTournament Pool Play- Two 15 minute running clock halves (1 minute break at half)
*Update Tournament Elimination Play - Two 20 minute running clock halves (1 minute break at half)
*Update Regular Season Play - Two 20 minute running clock halves (1 minute break at half)
Each possession starts at the 5 yard line after scores, turnover on downs and/or halftime.
30 second play clock (45 second play clock for K-2nd Grade Division)
The offensive team has three downs to get a first down at mid-field, then 4 downs to score once they have crossed mid-field.
All players are eligible to receive a pass!
*Update NO RUSHING THE QUARTERBACK! Unless there is a handoff, a lateral, backwards pass or if the QB fakes a handoff which will trigger a defensive player to cross the LOS and rush the QB.
*Update Play clock will start and the offensive play can be run when the official is aligned with the spot of the ball and/or when the official blows their whistle
*Update After a time out, the next play will start on the officials whistle
*Update For K-2nd grade division ONLY, the center can snap side-saddle or between the legs. If side-saddle, the center MUST snap the ball directly to the player behind the center. There are no trick snaps to other players if using side-saddle snaps.
*Update For all Grade divisions, the center MUST snap the ball directly to the player behind the center. There are no trick snaps to other players.
Scoring

Touchdowns = 6 points
Extra Point (5 yard line) = 1 pt
Extra Point (10 yard line) = 2 pts
Under the Lights Flag Rules

1st-2nd Grade Division Rules & Goals

UNLIMITED Runs
45 second play clock
6 second sack count
*Update Example 1 Mississippi, 2 Mississippi, 3 Mississippi, 4 Mississippi, 5 Mississippi, SACK
ONE Coach is allowed on the field for both offense and defense
In this division we want to get the players lined up properly and running in the right direction. We want to be flexible with the rules and teach the players the proper fundamentals of football. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense.

3rd-4th Grade Division Rules & Goals

30 second play clock
4 second sack count
*Update Example 1 Mississippi, 2 Mississippi, 3 Mississippi, SACK
ONE run per offensive possession
NO runs 5yds from the End Zone
NO runs on extra points
ONE Coach is allowed on the field for both offense and defense
In this division we want to encourage the teams to start focusing on passing the ball more than running the ball. The Deception Rule will be in effect to help with the integrity of the passing game for both offense and defense. We want the players to start applying proper QB, WR, and DB fundamentals in the passing game.
5th-8th Grade Division Rules & Goals

30 second play clock
4 second sack count - 5th - 6th Grade
*Update Example 1 Mississippi, 2 Mississippi, 3 Mississippi, SACK
3 second sack count - 7th - 8th Grade
*Update Example 1 Mississippi, 2 Mississippi, SACK
NO RUNS
NO Coach allowed on the field
​In this division we make the transition into an every-down is a pass play or a scaled down version of HS 7v7 pass game. We want the players to start working on their skills as a QB, WR, and DB that they have learned from their coach and apply it in a fun, competitive format.

Basic Rules
Interceptions during an extra point attempt can NEVER be returned for any points. They are dead balls where the extra point is no good.
Coin flip determines choice of possession or direction (winning team can elect to defer to the 2nd half)
The clock will only stop for time-outs and injuries unless it is the last minute of the game.(it does not stop for incomplete passes, out of bounds, change of possession
TWO 30-second timeouts per half
If a timeout is called after a touchdown, the clock will not start until the play after the conversion attempt
Teams switch sides at halftime.
If there is a bad snap, the ball is dead and placed at the LOS. There is NO loss of yardage.
No fumbles (a fumbled, or stripped ball is dead and placed at the spot of the fumble with the offensive team retaining possession)
Center cannot take a handoff from the QB.
Ball is placed where the flag is pulled, NOT where the ball is when the flag is pulled.
A receiver must have one foot in bounds when making a reception.
Laterals are allowed but if the ball hits the ground, the ball is spotted at that yard mark.
Absolutely no tackling or blocking (stationary pick is allowed but player cannot move)
Only one player can be in motion at the same time.
3 Players must be on the Line of Scrimmage or Illegal Formation; The Center counts as 1 player on the LOS.
Games cannot end on a defensive penalty.
* Update Football Type: Under the Lights provided Ball will be used in all Games.

• Kindergarten – 2nd Grade and 3rd-4th Grade Divisions will use a Pee-Wee size football.

• 5th-6th Grade will use a Junior size football.

• 7th and 8th Grade will use a Youth size football.

Special Alert Rules
Defensive players can cross the line of scrimmage when a handoff, fake handoff or backward pass has occurred. THE PLAY CLOCK DOES NOT RESET WHEN A BACKWARD PASS IS MADE. This Deception Rule is applied to define the integrity of the LOS and development of the passing game for both offense and defense. This rule applies to all Divisions.
*Update Interceptions can be returned for a TD, if intercepting teams flag is pulled before the end zone then possession will begin where the defender is flagged. If the interception occurs in the end zone (and the flag is pulled in the end zone) the ball will be spotted on the 5 yard line
*Update Offensive Delay of Game Penalty during the LAST 4 MINUTES OF THE GAME : During the last 4 minutes of the game, an offensive delay of game or an offensive false start penalty results in:
5 yard penalty
Loss of down
A time out will be charged to the penalized team
If the team has no time outs left, referee will stop the clock

MERCY RULE
If a team is up by 30 or more they only have 2 downs to get a first down and 2 downs to score until that point difference is trimmed below 30 pts. Than regular game rules apply.

The team that is behind by 30 or more points CAN start their offensive possession at the +10 yard line and get 4 downs to score. If the point difference is trimmed below 30 pts, than regular game rules apply
Pass Game Rules

The Offense has to throw the ball within:
K – 2nd Grade – 6 seconds
3rd - 6th Grade – 4 seconds
7th - 8th Grade – 3 seconds
The sack count starts on the snap of the ball no matter what offensive play is attempted.
Forward pass can be underhand or overhand as long as it is beyond the LOS.

If the QB does not release the ball before time expires, the result of the play is a sack and the ball stays at the LOS.

There are NO FORWARD passes behind the LOS. This is a 5 yard penalty and loss of down. THE DEFENSE CAN ELECT TO DECLINE THE PENALTY (THIS IS NOT A STOPPAGE OF PLAY)

NO RUSHING THE QUARTERBACK!

*Update K-4th Grade, the QB can HAND or PITCH the ball off to another player and they can throw the ball within the allotted time. If/When the QB hands or pitches or throws a backward pass to another player, this alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball. The sack count does NOT reset when a lateral or backward pass is made

*Update All grade levels have the option to throw a backward pass for a double pass play. This alerts the defense that they CAN cross the LOS to pull the flag of the player with the ball. (5th-8th grade can never take a hand off nor run the ball across the line of scrimmage on a backwards pass.). The sack count does NOT reset when a lateral or backward pass is made
Defense must start 2 yds off the LOS unless the ball is at the +1 then the Defense can start at Goalline.
LAST 1 MINUTE OF THE GAME
The clock will stop in the final 1 minute of the game on these actions:
Incompletions
Out of Bounds
QB Sack and kneel downs
Spiking of the football
Change of Possession
Penalties. If it’s an offensive penalty the clock will start on the official unless dead ball foul.
OFFENSE PENALTIES:

Offensive Pass Interference – 10 yard penalty and replay the down

Illegal motion (2 men in motion) – 5 yard penalty and replay the down

Illegal Formation – 5 yard penalty and replay the down

Illegal Run – 5 yard penalty and loss of down

False Start – 5 yard penalty, replay the down

Illegal Forward Pass – 5 yard penalty and loss of down (QB steps over the LOS or QB throws a forward pass behind the LOS) THE DEFENSE CAN ELECT TO DECLINE THE PENALTY (THIS IS NOT A STOPPAGE OF PLAY) THE DEFENSE MAY ELECT TO DECLINE THE PENALTY IF IT RESULTS IN AN INTERCEPTION OR TURNOVER ON DOWNS AS AN EXAMPLE

Blocking – ball is placed at the spot of the foul and loss of down

Leaping – ball is placed at the spot of the foul and loss of down

Flag Guarding (including stiff arms) – 5 yard penalty from the spot of the foul and loss of down

Unsportsmanlike conduct – 15 yard penalty (possible ejection)

Delay of Game – clock is stopped and a 5 yard penalty.

No Intentionally Grounding Penalty
DEFENSIVE PENALTIES:

Defensive Pass Interference - 10 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st down can occur depending on the yardage.

Illegal Contact (holding, jams, etc.) – 5 yard penalty and replay down unless it’s an offensive catch; Offense decides. 1st can occur depending on the yardage.

Defensive Holding while pulling flag – 5 yard penalty added to the end of the play and replay down. 1st down can occur depending on the yardage.

Illegal Flag Pull (before player has ball) – 5 yard penalty and replay down. 1st down can occur depending on the yardage.

Off-sides – 5 yard penalty and replay down. 1st down can occur depending on the yardage.

Illegal Rushing (before a hand-off has occurred) – 5 yard penalty and replay the down; offense decides depending on the result of the play. 1st down can occur depending on the yardage.

* Update Inadvertent tackle – 5 yard penalty added to the end of the play and replay down. 1st down can occur as a result of the penalty yardage

Inadvertent tackle From Behind w/clear path to end zone – Automatic Touchdown

Unsportsmanlike conduct – 15 yard penalty and automatic 1st down (possible ejection)

Defensive Penalties inside the 10 yard line will result in half the distance to the Goalline if applicable.

OVERTIME FORMAT –Does not apply for Regular Season or Tournament Pool Play

ONLY IN THE PLAYOFFS

Overtime period will take place with each team receiving a possession.

Coin flip determines choice of 1st or 2nd possession

Possession begins at the 10 yard line (both teams will go in the same direction)

If a touchdown is scored, a team can elect to go for a 1 or 2 point conversion.

If the Defense intercepts the ball it’s a change of possession starting at the 10 yard line unless the Defense returns it for a TD. Game could be over if the intercepting team was ahead in points in OT prior to playing Defense or intercepting team returns it for a TD on it’s 1st Defensive possession per OT.

If the game is still tied, overtime will be repeated until there is a winner.

Offensive team will get 2 downs to score from the +10 yard line

Teams alternate first possession each overtime period

10/14/2024
10/13/2024

Welcome to Warrior Flag Football.

Warrior Athletic Training has seen a huge need for the advancement of youth sports in the mountain regions of north Georgia. With a callaboration of area coaches and businesses, we have decided to create a flag football league for players and families. This league will highly advance strength and agility of young players while preparing them mentally and physically for the game of football.

We are in the beginning stages and are working diligently to have our first season by January of 2025. We plan for our league being solely based in the mountain region and including Habersham, Hall, Stephens, Banks, Lumpkin, Rabun and White counties. Games will be played at a central location in Habersham county. We are in the process of locking down a playing field.

Our league will be based on the following age groups. 5u, 6u, 7u, 8u, 9u, 10u, 11u. We will allow 10 kid rosters per team and have a 5 on 5 formation.

Games will be held throughout the day on either Saturday or Sunday. Day has not been set st this time.

With 5 on 5, this will slow us to run 4 games on a regulation football field at one time.

*** This message is solely to introduce our new league coming to north Georgia in 2025. There will be multiple updates weekly giving critical information as in
- Signups and pricing
- Rules of Play
- Code of conduct

And other information that will be vital to prepare everyone that wants to be a part of our program.

At Warrior, we are are working diligently everyday and excited and pumped to kick off our league in 2025. Stuck with us and stay tuned as we want each and everyone of you to feel a part of what we are going to accomplish.

Address

Demorest, GA

Website

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