26/10/2025
Next milestone: Infinity Helix Operator & Competitor.
After completing the ESC firmware’s beta phase, our focus now shifts toward releasing Helix Operator and Helix Competitor, both built with Qt, Vulkan, and modern C++20 architecture.
The ESC is currently in active beta testing, being refined and validated directly on the track — live, where it truly belongs. Development will continue, and every race helps us move closer to an even better and more stable public release.
The upcoming Helix software suite brings true Digital Twin technology into slot racing, merging the physical and virtual worlds into one connected system.
Helix draws from the same design principles and technologies used by Mercedes-Benz and Audi in their next-generation infotainment and control systems — technologies I’ve had the privilege to explore closely in my own professional background.
In Phase 3, we’ll extend the ecosystem with mobile apps for Android and iOS (React Native) providing official race results and live ESC telemetry, along with a React JS PWA for Smart TVs — bringing the race experience to every screen. The release cycle is currently planned for 2026, though not yet officially confirmed.
This entire project represents both a technological innovation and a deeply personal passion — a continuation of more than ten years of experience in AI-driven financial technology, built on over 30 years in the IT industry and more than 40 years of working with computers. At 49, this project feels like a natural culmination of a lifelong journey through technology — now extending into the physical world of embedded systems and precision racing.
Learn more about Digital Twin technology: https://en.wikipedia.org/wiki/Digital_twin
Learn more about Infinity ESC: https://www.facebook.com/slotracingclubcom/posts/pfbid02JZVVqy9G3dxfRfQFGcRsWRu9Dzyx2adT75RLMuo8rw4ui4R1sqLTR257xK5PgnLcl
A new ESC firmware is here: Infinity-ESC Core v1.0.4 is now available for testing on track!
We've been building this software for about a year, and now it's ready for real-world testing. This is the first official release, built from the ground up with Slot Racing as its core focus.
Every feature and decision has been guided by what matters most on the track — and we’re just getting started. More features are on the way, including WiFi module support in future versions, and Auto Brake is coming in the next few days.
The code includes a dedicated tests/ folder with automated tests — and new ones are added continuously. This helps us catch bugs early and keep the firmware stable as it grows.
Why Infinity-ESC Core instead of ESCape32?
Because Infinity is written in modern C++20, which allows us to build safer, faster, and more flexible code. For non-programmers: think of it like upgrading from a basic toolbox to a precision-engineered workshop — you get more control, better results, and fewer surprises.
This version is still fresh, and yes — bugs may exist. But we’re actively working to fix and improve things as feedback comes in. If you’re interested in testing, your input is incredibly valuable.
The image below shows a comparison between two ESC firmware projects, generated by Copilot directly from their Git source code. This analysis is not based on opinions or track experience — it’s purely based on what’s actually written in the code. It’s an unbiased and technically accurate breakdown to help understand how the projects differ.
https://gitlab.com/slotracing/infinity-racing/infinity-esc/infinity-esc-core